Searched refs:has_prolog (Results 1 – 7 of 7) sorted by relevance
613 info->vs.has_prolog = true; in radv_nir_shader_info_pass()625 info->vs.needs_instance_id |= info->vs.has_prolog; in radv_nir_shader_info_pass()626 info->vs.needs_base_instance |= info->vs.has_prolog; in radv_nir_shader_info_pass()627 info->vs.needs_draw_id |= info->vs.has_prolog; in radv_nir_shader_info_pass()
188 if (args->shader_info->vs.has_prolog) in allocate_user_sgprs()288 if (args->shader_info->vs.has_prolog) in declare_vs_specific_input_sgprs()
265 bool has_prolog; member
903 if (info->vs.has_prolog) in radv_consider_culling()1960 info.vs.has_prolog = true;
2976 if (!vs_shader->info.vs.has_prolog) in radv_emit_vertex_input()
476 if (program->stage.has(SWStage::VS) && program->info->vs.has_prolog) { in collect_preasm_stats()
11575 if (!args->shader_info->vs.has_prolog && in select_program()