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Searched refs:has_prolog (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_shader_info.c613 info->vs.has_prolog = true; in radv_nir_shader_info_pass()
625 info->vs.needs_instance_id |= info->vs.has_prolog; in radv_nir_shader_info_pass()
626 info->vs.needs_base_instance |= info->vs.has_prolog; in radv_nir_shader_info_pass()
627 info->vs.needs_draw_id |= info->vs.has_prolog; in radv_nir_shader_info_pass()
Dradv_shader_args.c188 if (args->shader_info->vs.has_prolog) in allocate_user_sgprs()
288 if (args->shader_info->vs.has_prolog) in declare_vs_specific_input_sgprs()
Dradv_shader.h265 bool has_prolog; member
Dradv_shader.c903 if (info->vs.has_prolog) in radv_consider_culling()
1960 info.vs.has_prolog = true;
Dradv_cmd_buffer.c2976 if (!vs_shader->info.vs.has_prolog) in radv_emit_vertex_input()
/third_party/mesa3d/src/amd/compiler/
Daco_statistics.cpp476 if (program->stage.has(SWStage::VS) && program->info->vs.has_prolog) { in collect_preasm_stats()
Daco_instruction_selection.cpp11575 if (!args->shader_info->vs.has_prolog && in select_program()