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Searched refs:has_tessellation_shader (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.h306 bool has_tessellation_shader() const in has_tessellation_shader() function
Dglsl_parser.yy1317 !state->has_tessellation_shader()) {
1527 if ($$.flags.i && !state->has_tessellation_shader()) {
1550 if ($$.flags.i && !state->has_tessellation_shader()) {
1565 if ($$.flags.i && !state->has_tessellation_shader()) {
1577 if ($$.flags.i && !state->has_tessellation_shader()) {
1874 if (!state->has_tessellation_shader()) {
Dbuiltin_variables.cpp977 if (state->has_tessellation_shader()) { in generate_constants()
998 if (state->has_tessellation_shader()) { in generate_constants()
Dglsl_lexer.ll452 patch KEYWORD_WITH_ALT(0, 300, 400, 320, yyextra->has_tessellation_shader(), PATCH);