Searched refs:have_waiters (Results 1 – 7 of 7) sorted by relevance
66 bool have_waiters = (state_ > 1); in unlock_and_signal_one() local68 if (have_waiters) in unlock_and_signal_one()78 bool have_waiters = (state_ > 1); in unlock_and_signal_one_for_destruction() local79 if (have_waiters) in unlock_and_signal_one_for_destruction()
69 bool have_waiters = (state_ > 1); in unlock_and_signal_one() local71 if (have_waiters) in unlock_and_signal_one()81 bool have_waiters = (state_ > 1); in unlock_and_signal_one_for_destruction() local82 if (have_waiters) in unlock_and_signal_one_for_destruction()
71 bool have_waiters = (state_ > 1); in unlock_and_signal_one() local73 if (have_waiters) in unlock_and_signal_one()83 bool have_waiters = (state_ > 1); in unlock_and_signal_one_for_destruction() local84 if (have_waiters) in unlock_and_signal_one_for_destruction()
398 int have_waiters; in WakeAllXPConditionVariable() local400 have_waiters = cv->waiters_count > 0; in WakeAllXPConditionVariable()402 if (have_waiters) in WakeAllXPConditionVariable()