Searched refs:i915_texture_offset (Results 1 – 5 of 5) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/i915/ |
D | i915_surface.c | 218 dst_offset = i915_texture_offset(dst_tex, dst_level, dstz); in i915_surface_copy_blitter() 222 src_offset = i915_texture_offset(src_tex, src_level, src_box->z); in i915_surface_copy_blitter() 295 i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer); in i915_clear_render_target_blitter() 319 i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer); in i915_clear_depth_stencil_blitter()
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D | i915_resource.h | 84 unsigned i915_texture_offset(const struct i915_texture *tex, unsigned level,
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D | i915_state_static.c | 110 unsigned offset = i915_texture_offset(tex, depth_surface->u.tex.level, in update_framebuffer()
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D | i915_state_sampler.c | 337 state[2] = i915_texture_offset(tex, first_level, 0); in update_map()
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D | i915_resource_texture.c | 134 i915_texture_offset(const struct i915_texture *tex, unsigned level, in i915_texture_offset() function 846 offset = i915_texture_offset(tex, transfer->b.level, box->z); in i915_texture_transfer_map()
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