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Searched refs:i915_texture_offset (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/i915/
Di915_surface.c218 dst_offset = i915_texture_offset(dst_tex, dst_level, dstz); in i915_surface_copy_blitter()
222 src_offset = i915_texture_offset(src_tex, src_level, src_box->z); in i915_surface_copy_blitter()
295 i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer); in i915_clear_render_target_blitter()
319 i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer); in i915_clear_depth_stencil_blitter()
Di915_resource.h84 unsigned i915_texture_offset(const struct i915_texture *tex, unsigned level,
Di915_state_static.c110 unsigned offset = i915_texture_offset(tex, depth_surface->u.tex.level, in update_framebuffer()
Di915_state_sampler.c337 state[2] = i915_texture_offset(tex, first_level, 0); in update_map()
Di915_resource_texture.c134 i915_texture_offset(const struct i915_texture *tex, unsigned level, in i915_texture_offset() function
846 offset = i915_texture_offset(tex, transfer->b.level, box->z); in i915_texture_transfer_map()