Home
last modified time | relevance | path

Searched refs:infinitySupport (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/src/gpu/tessellate/
DPathWedgeTessellator.h22 bool infinitySupport,
24 return arena->make<PathWedgeTessellator>(infinitySupport, attribs);
27 PathWedgeTessellator(bool infinitySupport, PatchAttribs attribs = PatchAttribs::kNone)
28 : PathTessellator(infinitySupport, attribs) { in PathTessellator() argument
DPathCurveTessellator.h21 bool infinitySupport,
23 return arena->make<PathCurveTessellator>(infinitySupport, attribs);
26 PathCurveTessellator(bool infinitySupport,
28 : PathTessellator(infinitySupport, attribs) {} in PathTessellator() argument
DPathTessellator.h140 PathTessellator(bool infinitySupport, PatchAttribs attribs) : fAttribs(attribs) { in PathTessellator() argument
141 if (!infinitySupport) { in PathTessellator()
/third_party/skia/samplecode/
DSamplePathTessellators.cpp95 fTessellator = PathWedgeTessellator::Make(alloc, shaderCaps.infinitySupport()); in onPrepare()
101 shaderCaps.infinitySupport()); in onPrepare()
106 fTessellator = PathWedgeTessellator::Make(alloc, shaderCaps.infinitySupport()); in onPrepare()
112 shaderCaps.infinitySupport()); in onPrepare()
/third_party/skia/src/gpu/tessellate/shaders/
DGrPathTessellationShader_MiddleOut.cpp111 SkASSERT(shaderCaps.infinitySupport()); in makeProgramImpl()
221 SkASSERT(shaderCaps.infinitySupport() != (attribs & PatchAttribs::kExplicitCurveType)); in MakeMiddleOutFixedCountShader()
DGrStrokeTessellationShader.cpp33 SkASSERT(shaderCaps.infinitySupport() != (attribs & PatchAttribs::kExplicitCurveType)); in GrStrokeTessellationShader()
/third_party/skia/src/gpu/ops/
DPathInnerTriangulateOp.cpp31 if (!shaderCaps.infinitySupport()) { in HullShader()
66 if (shaderCaps.infinitySupport()) { in makeProgramImpl()
254 args.fCaps->shaderCaps()->infinitySupport()); in prePreparePrograms()
DStrokeTessellateOp.cpp23 !caps.shaderCaps()->infinitySupport() /* The hw tessellation shaders use infinity. */) { in can_use_hardware_tessellation()
84 if (!caps.shaderCaps()->infinitySupport()) { in finalize()
DPathStencilCoverOp.cpp161 args.fCaps->shaderCaps()->infinitySupport()); in prePreparePrograms()
164 args.fCaps->shaderCaps()->infinitySupport()); in prePreparePrograms()
DPathTessellateOp.cpp77 args.fCaps->shaderCaps()->infinitySupport(), in prepareTessellator()
/third_party/skia/bench/
DTessellateBench.cpp144 fTarget->caps().shaderCaps()->infinitySupport());
158 fTarget->caps().shaderCaps()->infinitySupport());
/third_party/skia/src/gpu/
DGrShaderCaps.h81 bool infinitySupport() const { return fInfinitySupport; } in infinitySupport() function