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Searched refs:instance_divisor_is_fetched (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.c1146 prolog->instance_divisor_is_fetched); in si_dump_shader_key_vs()
1326 key->vs_prolog.states.instance_divisor_is_fetched) & in si_get_vs_prolog_key()
2128 shader->key.part.vs.prolog.instance_divisor_is_fetched; in si_create_shader_variant()
2133 shader->key.part.tcs.ls_prolog.instance_divisor_is_fetched); in si_create_shader_variant()
2138 shader->key.part.gs.vs_prolog.instance_divisor_is_fetched); in si_create_shader_variant()
Dsi_shader.h536 uint16_t instance_divisor_is_fetched; /* bitmask of inputs */ member
Dsi_state.h177 uint16_t instance_divisor_is_fetched; /* bitmask of inputs */ member
Dsi_state_shaders.c1791 prolog_key->instance_divisor_is_fetched = 0; in si_clear_vs_key_inputs()
1814 if (elts->instance_divisor_is_one || elts->instance_divisor_is_fetched) in si_vs_key_update_inputs()
1818 key->part.vs.prolog.instance_divisor_is_fetched = elts->instance_divisor_is_fetched; in si_vs_key_update_inputs()
1819 key->opt.prefer_mono = elts->instance_divisor_is_fetched; in si_vs_key_update_inputs()
1873 …prolog_key->instance_divisor_is_fetched = sctx->shader.vs.key.part.vs.prolog.instance_divisor_is_f… in si_get_vs_key_inputs()
Dsi_shader_llvm_vs.c924 if (key->vs_prolog.states.instance_divisor_is_fetched) { in si_llvm_build_vs_prolog()
932 bool divisor_is_fetched = key->vs_prolog.states.instance_divisor_is_fetched & (1u << i); in si_llvm_build_vs_prolog()
Dsi_state.c4722 v->instance_divisor_is_fetched |= 1u << i; in si_create_vertex_elements()
4878 if (v->instance_divisor_is_fetched) { in si_create_vertex_elements()
4879 unsigned num_divisors = util_last_bit(v->instance_divisor_is_fetched); in si_create_vertex_elements()
4915 old->instance_divisor_is_fetched != v->instance_divisor_is_fetched || in si_bind_vertex_elements()
4932 if (v->instance_divisor_is_fetched) { in si_bind_vertex_elements()
5056 assert(!state->velems.instance_divisor_is_fetched); in si_create_vertex_state()
Dgfx10_shader_ngg.c1059 shader->key.part.vs.prolog.instance_divisor_is_fetched); in gfx10_emit_ngg_culling_epilogue()