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Searched refs:invBlendConstantU (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
DPixelProcessor.hpp150 float4 invBlendConstantU; // Clamped to [0,1] for unsigned fixed-point attachment formats. member
DPixelProcessor.cpp63 factor.invBlendConstantU[i] = 1.0f - clamp(blendConstant[i], 0.0f, 1.0f); in setBlendConstant()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DPixelRoutine.cpp1811 return inverse ? *Pointer<Float>(data + OFFSET(DrawData, factor.invBlendConstantU[component])) in blendConstant()