Searched refs:invBlendConstantU (Results 1 – 3 of 3) sorted by relevance
150 float4 invBlendConstantU; // Clamped to [0,1] for unsigned fixed-point attachment formats. member
63 factor.invBlendConstantU[i] = 1.0f - clamp(blendConstant[i], 0.0f, 1.0f); in setBlendConstant()
1811 return inverse ? *Pointer<Float>(data + OFFSET(DrawData, factor.invBlendConstantU[component])) in blendConstant()