/third_party/glslang/Test/ |
D | 100.frag | 44 invariant gl_FragColor; 47 invariant f13; // ERROR 49 invariant S; // ERROR, not an input or output 50 invariant float fi; // ERROR 52 invariant av; // okay in v100 56 invariant f; // ERROR 57 invariant float f2; // ERROR 59 invariant f3; // ERROR 63 invariant uv2; // ERROR 64 invariant uniform vec3 uv3; // ERROR [all …]
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/third_party/boost/libs/contract/test/ |
D | Jamfile.v2 | 237 test-suite invariant : 238 [ boost_contract_build.subdir-run-cxx11 invariant : decl_static_cv_const ] 239 [ boost_contract_build.subdir-run-cxx11 invariant : decl_static_cv ] 240 [ boost_contract_build.subdir-run-cxx11 invariant : decl_cv_const ] 241 [ boost_contract_build.subdir-run-cxx11 invariant : decl_static_const ] 242 [ boost_contract_build.subdir-run-cxx11 invariant : decl_static ] 243 [ boost_contract_build.subdir-run-cxx11 invariant : decl_cv ] 244 [ boost_contract_build.subdir-run-cxx11 invariant : decl_const ] 245 [ boost_contract_build.subdir-run-cxx11 invariant : decl_nothing ] 247 [ boost_contract_build.subdir-run invariant : ifdef ] [all …]
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/third_party/glslang/Test/baseResults/ |
D | 100.frag.out | 26 ERROR: 0:47: 'invariant' : can only apply to an output, or to an input in a non-vertex stage 28 ERROR: 0:49: 'invariant' : can only apply to an output, or to an input in a non-vertex stage 30 ERROR: 0:50: 'invariant' : can only apply to an output, or to an input in a non-vertex stage 32 ERROR: 0:56: 'invariant' : not allowed in nested scope 33 ERROR: 0:56: 'invariant' : can only apply to an output, or to an input in a non-vertex stage 35 ERROR: 0:57: 'invariant' : not allowed in nested scope 36 ERROR: 0:57: 'invariant' : can only apply to an output, or to an input in a non-vertex stage 38 ERROR: 0:59: 'invariant' : not allowed in nested scope 39 ERROR: 0:59: 'invariant' : can only apply to an output, or to an input in a non-vertex stage 41 ERROR: 0:63: 'invariant' : can only apply to an output, or to an input in a non-vertex stage [all …]
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D | 150.vert.out | 17 0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of f… 18 0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P… 24 0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P… 31 0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl… 42 0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P… 79 0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of f… 80 0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P… 86 0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P… 93 0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl… 104 0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
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/third_party/vk-gl-cts/data/gles2/shaders/ |
D | qualification_order.test | 16 invariant varying lowp float x0; 32 invariant varying lowp float x0; 86 invariant varying float x0; 102 invariant varying float x0; 125 invariant lowp varying float x0; 141 invariant lowp varying float x0; 160 varying invariant lowp float x0; 176 varying invariant lowp float x0; 195 varying lowp invariant float x0; 211 varying lowp invariant float x0; [all …]
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/third_party/mesa3d/src/compiler/glsl/ |
D | propagate_invariance.cpp | 77 if (var->data.invariant || var->data.precise) { in visit_enter() 99 if (this->dst_var->data.invariant) { in visit() 100 if (!ir->var->data.invariant) in visit() 103 ir->var->data.invariant = true; in visit()
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_vertex_program1_1.txt | 53 This extension also supports a position-invariant vertex program 54 option. A vertex program is position-invariant when it generates 60 position-invariant because there is no guarantee made that the way 63 its homogenous positions. In a position-invariant vertex program, 66 for position-invariant vertex programs in a manner exactly identical 69 position-invariant vertex programs guarantee correct multi-pass 96 Is relative addressing available to position-invariant version 1.1 102 position-invariant vertex programs and conventional vertex programs? 104 RESOLUTION: For architectural reasons, position-invariant vertex 109 consider using position-invariant vertex programs. Do not expect a [all …]
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/third_party/openGLES/extensions/NV/ |
D | NV_vertex_program1_1.txt | 53 This extension also supports a position-invariant vertex program 54 option. A vertex program is position-invariant when it generates 60 position-invariant because there is no guarantee made that the way 63 its homogenous positions. In a position-invariant vertex program, 66 for position-invariant vertex programs in a manner exactly identical 69 position-invariant vertex programs guarantee correct multi-pass 96 Is relative addressing available to position-invariant version 1.1 102 position-invariant vertex programs and conventional vertex programs? 104 RESOLUTION: For architectural reasons, position-invariant vertex 109 consider using position-invariant vertex programs. Do not expect a [all …]
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/third_party/mesa3d/src/compiler/nir/ |
D | nir_to_lcssa.c | 104 invariant, enumerator 115 return invariant; in def_is_invariant() 120 return def->parent_instr->pass_flags == invariant; in def_is_invariant() 157 return invariant; in phi_is_invariant() 174 return invariant; in instr_is_invariant() 186 return nir_foreach_src(instr, src_is_invariant, loop) ? invariant : not_invariant; in instr_is_invariant() 189 return invariant; in instr_is_invariant() 202 if (def->parent_instr->pass_flags == invariant) in convert_loop_exit_for_ssa() 348 if (state->skip_invariants && instr->pass_flags == invariant) in convert_to_lcssa()
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/third_party/boost/libs/contract/example/features/ |
D | volatile.cpp | 14 void invariant() const volatile; // Volatile invariants. 15 void invariant() const; // Const invariants. 49 void u::invariant() const volatile { cv_inv_checked = true; } in invariant() function in u 50 void u::invariant() const { const_inv_checked = true; } in invariant() function in u
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/third_party/flutter/skia/third_party/externals/angle2/src/compiler/translator/ |
D | Types.cpp | 128 invariant(false), in TType() 144 invariant(false), in TType() 160 invariant(false), in TType() 176 invariant(p.invariant), in TType() 204 invariant(false), in TType() 222 invariant(false), in TType() 238 invariant(t.invariant), in TType() 255 invariant = t.invariant; in operator =() 915 invariant = false; in initialize() 928 invariant = false; in initializeBasicType()
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D | Types.h | 119 invariant(false), in TType() 135 invariant(t.invariant), in TType() 156 bool isInvariant() const { return invariant; } in isInvariant() 158 void setInvariant(bool i) { invariant = i; } in setInvariant() 342 bool invariant; variable 454 bool invariant; member
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/third_party/vk-gl-cts/data/gles3/shaders/ |
D | qualification_order.test | 17 invariant smooth centroid out lowp float x0; 99 invariant smooth centroid out float x0; 140 invariant centroid out lowp float x0; 263 invariant centroid out float x0; 308 invariant smooth lowp centroid out float x0; 349 invariant centroid out smooth lowp float x0; 390 invariant centroid out lowp smooth float x0; 431 invariant lowp smooth centroid out float x0; 472 invariant lowp centroid out smooth float x0; 513 smooth invariant centroid out lowp float x0; [all …]
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/third_party/boost/libs/contract/test/public_function/ |
D | virtual_sparse.cpp | 22 void invariant() const { out << "j::inv" << std::endl; } in invariant() function 39 void invariant() const { out << "i::inv" << std::endl; } in invariant() function 64 void invariant() const { out << "h::inv" << std::endl; } in invariant() function 89 void invariant() const { out << "e::inv" << std::endl; } in invariant() function 114 void invariant() const { out << "d::inv" << std::endl; } in invariant() function 119 void invariant() const { out << "c::inv" << std::endl; } in invariant() function 142 void invariant() const { out << "b::inv" << std::endl; } in invariant() function 158 void invariant() const { out << "a::inv" << std::endl; } in invariant() function
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D | decl.hpp | 35 void invariant() const { in invariant() function 83 void invariant() const { in invariant() function 131 void invariant() const { in invariant() function
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/third_party/boost/libs/contract/test/destructor/ |
D | decl.hpp | 35 void invariant() const { in invariant() function 78 void invariant() const { in invariant() function 121 void invariant() const { in invariant() function
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D | throwing_body.cpp | 21 void invariant() const { out << "c::inv" << std::endl; } in invariant() function 44 void invariant() const { out << "b::inv" << std::endl; } in invariant() function 65 void invariant() const { out << "a::inv" << std::endl; } in invariant() function
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D | throwing_post.cpp | 21 void invariant() const { out << "c::inv" << std::endl; } in invariant() function 44 void invariant() const { out << "b::inv" << std::endl; } in invariant() function 67 void invariant() const { out << "a::inv" << std::endl; } in invariant() function
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D | throwing_old.cpp | 21 void invariant() const { out << "c::inv" << std::endl; } in invariant() function 44 void invariant() const { out << "b::inv" << std::endl; } in invariant() function 67 void invariant() const { out << "a::inv" << std::endl; } in invariant() function
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/third_party/skia/third_party/externals/spirv-cross/shaders/vert/ |
D | invariant.vert | 3 invariant gl_Position; 4 layout(location = 0) invariant out vec4 vColor;
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/vert/ |
D | invariant.vert | 3 invariant gl_Position; 4 layout(location = 0) invariant out vec4 vColor;
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | Types.h | 120 invariant(false), in TType() 139 invariant(t.invariant), in TType() 165 bool isInvariant() const { return invariant; } in isInvariant() 166 void setInvariant(bool i) { invariant = i; } in setInvariant() 376 bool invariant; variable 499 bool invariant; member
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/vert/ |
D | invariant.vert | 3 invariant gl_Position; 8 layout(location = 0) invariant out vec4 vColor;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/vert/ |
D | invariant.vert | 3 invariant gl_Position; 8 layout(location = 0) invariant out vec4 vColor;
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/third_party/boost/libs/contract/test/constructor/ |
D | decl.hpp | 38 void invariant() const { in invariant() function 90 void invariant() const { in invariant() function 142 void invariant() const { in invariant() function
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