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/third_party/glslang/Test/
D100.frag44 invariant gl_FragColor;
47 invariant f13; // ERROR
49 invariant S; // ERROR, not an input or output
50 invariant float fi; // ERROR
52 invariant av; // okay in v100
56 invariant f; // ERROR
57 invariant float f2; // ERROR
59 invariant f3; // ERROR
63 invariant uv2; // ERROR
64 invariant uniform vec3 uv3; // ERROR
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/third_party/boost/libs/contract/test/
DJamfile.v2237 test-suite invariant :
238 [ boost_contract_build.subdir-run-cxx11 invariant : decl_static_cv_const ]
239 [ boost_contract_build.subdir-run-cxx11 invariant : decl_static_cv ]
240 [ boost_contract_build.subdir-run-cxx11 invariant : decl_cv_const ]
241 [ boost_contract_build.subdir-run-cxx11 invariant : decl_static_const ]
242 [ boost_contract_build.subdir-run-cxx11 invariant : decl_static ]
243 [ boost_contract_build.subdir-run-cxx11 invariant : decl_cv ]
244 [ boost_contract_build.subdir-run-cxx11 invariant : decl_const ]
245 [ boost_contract_build.subdir-run-cxx11 invariant : decl_nothing ]
247 [ boost_contract_build.subdir-run invariant : ifdef ]
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/third_party/glslang/Test/baseResults/
D100.frag.out26 ERROR: 0:47: 'invariant' : can only apply to an output, or to an input in a non-vertex stage
28 ERROR: 0:49: 'invariant' : can only apply to an output, or to an input in a non-vertex stage
30 ERROR: 0:50: 'invariant' : can only apply to an output, or to an input in a non-vertex stage
32 ERROR: 0:56: 'invariant' : not allowed in nested scope
33 ERROR: 0:56: 'invariant' : can only apply to an output, or to an input in a non-vertex stage
35 ERROR: 0:57: 'invariant' : not allowed in nested scope
36 ERROR: 0:57: 'invariant' : can only apply to an output, or to an input in a non-vertex stage
38 ERROR: 0:59: 'invariant' : not allowed in nested scope
39 ERROR: 0:59: 'invariant' : can only apply to an output, or to an input in a non-vertex stage
41 ERROR: 0:63: 'invariant' : can only apply to an output, or to an input in a non-vertex stage
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D150.vert.out17 0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of f…
18 0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
24 0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
31 0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl…
42 0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
79 0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of f…
80 0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
86 0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
93 0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl…
104 0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
/third_party/vk-gl-cts/data/gles2/shaders/
Dqualification_order.test16 invariant varying lowp float x0;
32 invariant varying lowp float x0;
86 invariant varying float x0;
102 invariant varying float x0;
125 invariant lowp varying float x0;
141 invariant lowp varying float x0;
160 varying invariant lowp float x0;
176 varying invariant lowp float x0;
195 varying lowp invariant float x0;
211 varying lowp invariant float x0;
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/third_party/mesa3d/src/compiler/glsl/
Dpropagate_invariance.cpp77 if (var->data.invariant || var->data.precise) { in visit_enter()
99 if (this->dst_var->data.invariant) { in visit()
100 if (!ir->var->data.invariant) in visit()
103 ir->var->data.invariant = true; in visit()
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_vertex_program1_1.txt53 This extension also supports a position-invariant vertex program
54 option. A vertex program is position-invariant when it generates
60 position-invariant because there is no guarantee made that the way
63 its homogenous positions. In a position-invariant vertex program,
66 for position-invariant vertex programs in a manner exactly identical
69 position-invariant vertex programs guarantee correct multi-pass
96 Is relative addressing available to position-invariant version 1.1
102 position-invariant vertex programs and conventional vertex programs?
104 RESOLUTION: For architectural reasons, position-invariant vertex
109 consider using position-invariant vertex programs. Do not expect a
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/third_party/openGLES/extensions/NV/
DNV_vertex_program1_1.txt53 This extension also supports a position-invariant vertex program
54 option. A vertex program is position-invariant when it generates
60 position-invariant because there is no guarantee made that the way
63 its homogenous positions. In a position-invariant vertex program,
66 for position-invariant vertex programs in a manner exactly identical
69 position-invariant vertex programs guarantee correct multi-pass
96 Is relative addressing available to position-invariant version 1.1
102 position-invariant vertex programs and conventional vertex programs?
104 RESOLUTION: For architectural reasons, position-invariant vertex
109 consider using position-invariant vertex programs. Do not expect a
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/third_party/mesa3d/src/compiler/nir/
Dnir_to_lcssa.c104 invariant, enumerator
115 return invariant; in def_is_invariant()
120 return def->parent_instr->pass_flags == invariant; in def_is_invariant()
157 return invariant; in phi_is_invariant()
174 return invariant; in instr_is_invariant()
186 return nir_foreach_src(instr, src_is_invariant, loop) ? invariant : not_invariant; in instr_is_invariant()
189 return invariant; in instr_is_invariant()
202 if (def->parent_instr->pass_flags == invariant) in convert_loop_exit_for_ssa()
348 if (state->skip_invariants && instr->pass_flags == invariant) in convert_to_lcssa()
/third_party/boost/libs/contract/example/features/
Dvolatile.cpp14 void invariant() const volatile; // Volatile invariants.
15 void invariant() const; // Const invariants.
49 void u::invariant() const volatile { cv_inv_checked = true; } in invariant() function in u
50 void u::invariant() const { const_inv_checked = true; } in invariant() function in u
/third_party/flutter/skia/third_party/externals/angle2/src/compiler/translator/
DTypes.cpp128 invariant(false), in TType()
144 invariant(false), in TType()
160 invariant(false), in TType()
176 invariant(p.invariant), in TType()
204 invariant(false), in TType()
222 invariant(false), in TType()
238 invariant(t.invariant), in TType()
255 invariant = t.invariant; in operator =()
915 invariant = false; in initialize()
928 invariant = false; in initializeBasicType()
DTypes.h119 invariant(false), in TType()
135 invariant(t.invariant), in TType()
156 bool isInvariant() const { return invariant; } in isInvariant()
158 void setInvariant(bool i) { invariant = i; } in setInvariant()
342 bool invariant; variable
454 bool invariant; member
/third_party/vk-gl-cts/data/gles3/shaders/
Dqualification_order.test17 invariant smooth centroid out lowp float x0;
99 invariant smooth centroid out float x0;
140 invariant centroid out lowp float x0;
263 invariant centroid out float x0;
308 invariant smooth lowp centroid out float x0;
349 invariant centroid out smooth lowp float x0;
390 invariant centroid out lowp smooth float x0;
431 invariant lowp smooth centroid out float x0;
472 invariant lowp centroid out smooth float x0;
513 smooth invariant centroid out lowp float x0;
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/third_party/boost/libs/contract/test/public_function/
Dvirtual_sparse.cpp22 void invariant() const { out << "j::inv" << std::endl; } in invariant() function
39 void invariant() const { out << "i::inv" << std::endl; } in invariant() function
64 void invariant() const { out << "h::inv" << std::endl; } in invariant() function
89 void invariant() const { out << "e::inv" << std::endl; } in invariant() function
114 void invariant() const { out << "d::inv" << std::endl; } in invariant() function
119 void invariant() const { out << "c::inv" << std::endl; } in invariant() function
142 void invariant() const { out << "b::inv" << std::endl; } in invariant() function
158 void invariant() const { out << "a::inv" << std::endl; } in invariant() function
Ddecl.hpp35 void invariant() const { in invariant() function
83 void invariant() const { in invariant() function
131 void invariant() const { in invariant() function
/third_party/boost/libs/contract/test/destructor/
Ddecl.hpp35 void invariant() const { in invariant() function
78 void invariant() const { in invariant() function
121 void invariant() const { in invariant() function
Dthrowing_body.cpp21 void invariant() const { out << "c::inv" << std::endl; } in invariant() function
44 void invariant() const { out << "b::inv" << std::endl; } in invariant() function
65 void invariant() const { out << "a::inv" << std::endl; } in invariant() function
Dthrowing_post.cpp21 void invariant() const { out << "c::inv" << std::endl; } in invariant() function
44 void invariant() const { out << "b::inv" << std::endl; } in invariant() function
67 void invariant() const { out << "a::inv" << std::endl; } in invariant() function
Dthrowing_old.cpp21 void invariant() const { out << "c::inv" << std::endl; } in invariant() function
44 void invariant() const { out << "b::inv" << std::endl; } in invariant() function
67 void invariant() const { out << "a::inv" << std::endl; } in invariant() function
/third_party/skia/third_party/externals/spirv-cross/shaders/vert/
Dinvariant.vert3 invariant gl_Position;
4 layout(location = 0) invariant out vec4 vColor;
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/vert/
Dinvariant.vert3 invariant gl_Position;
4 layout(location = 0) invariant out vec4 vColor;
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DTypes.h120 invariant(false), in TType()
139 invariant(t.invariant), in TType()
165 bool isInvariant() const { return invariant; } in isInvariant()
166 void setInvariant(bool i) { invariant = i; } in setInvariant()
376 bool invariant; variable
499 bool invariant; member
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/vert/
Dinvariant.vert3 invariant gl_Position;
8 layout(location = 0) invariant out vec4 vColor;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/vert/
Dinvariant.vert3 invariant gl_Position;
8 layout(location = 0) invariant out vec4 vColor;
/third_party/boost/libs/contract/test/constructor/
Ddecl.hpp38 void invariant() const { in invariant() function
90 void invariant() const { in invariant() function
142 void invariant() const { in invariant() function

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