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Searched refs:isFloatCase (Results 1 – 4 of 4) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fInstancedRenderingTests.cpp160 bool isFloatCase = glu::isDataTypeFloatOrVec(m_rgbAttrType); in pushVarCompAttrib() local
165 if (isFloatCase || isMatCase) in pushVarCompAttrib()
177 bool isFloatCase = glu::isDataTypeFloatOrVec(m_rgbAttrType); in init() local
191 DE_ASSERT(isFloatCase || isIntCase || isUintCase || isMatCase); in init()
228 if (isFloatCase) in init()
243 if (isFloatCase) in init()
473 bool isFloatCase = glu::isDataTypeFloatOrVec(m_rgbAttrType); in setupVarAttribPointer() local
487 if (isFloatCase) in setupVarAttribPointer()
Des3fShaderOperatorTests.cpp2293 bool isFloatCase = isDataTypeFloatOrVec(curType); local
2298 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase);
2321 shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : isUintCase ? 0.5f : 0.1f;
2322 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : isUintCase ? 0.0f : 0.5f;
2326 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : isUintCase ? 0.0f : -5.0f;
2327 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : isUintCase ? 2.0f : 5.0f;
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderOperatorTests.cpp1240 bool isFloatCase = !isBoolCase && !isIntCase; // \todo [petri] Better check. local
1321 DataType curInDataType = isFloatCase ? s_floatTypes[curInScalarSize - 1]
1417 bool isFloatCase = isDataTypeFloatOrVec(curType); local
1421 DE_ASSERT(isBoolCase || isFloatCase || isIntCase);
1444 shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : 0.1f;
1445 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : 0.5f;
1447 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : -5.0f;
1448 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : 5.0f;
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp1894 const bool isFloatCase = isDataTypeFloatOrVec(curType); in init() local
1899 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase); in init()
1922 … shaderSpec.resultScale = (isBoolCase ? 1.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.5f : 0.1f))); in init()
1923 … shaderSpec.resultBias = (isBoolCase ? 0.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.0f : 0.5f))); in init()
1927 … const float rangeMin = (isBoolCase ? -1.0f : (isFloatCase ? -1.0f : (isUintCase ? 0.0f : -5.0f))); in init()
1928 … const float rangeMax = (isBoolCase ? 1.0f : (isFloatCase ? 1.0f : (isUintCase ? 2.0f : 5.0f))); in init()