Searched refs:isUintCase (Results 1 – 3 of 3) sorted by relevance
162 bool isUintCase = glu::isDataTypeUintOrUVec(m_rgbAttrType); in pushVarCompAttrib() local169 else if (isUintCase) in pushVarCompAttrib()179 bool isUintCase = glu::isDataTypeUintOrUVec(m_rgbAttrType); in init() local191 DE_ASSERT(isFloatCase || isIntCase || isUintCase || isMatCase); in init()232 else if (isUintCase) in init()253 else if (isUintCase) in init()475 bool isUintCase = glu::isDataTypeUintOrUVec(m_rgbAttrType); in setupVarAttribPointer() local491 else if (isUintCase) in setupVarAttribPointer()
2295 bool isUintCase = isDataTypeUintOrUVec(curType); local2298 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase);2321 shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : isUintCase ? 0.5f : 0.1f;2322 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : isUintCase ? 0.0f : 0.5f;2326 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : isUintCase ? 0.0f : -5.0f;2327 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : isUintCase ? 2.0f : 5.0f;
1896 const bool isUintCase = isDataTypeUintOrUVec(curType); in init() local1899 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase); in init()1922 … shaderSpec.resultScale = (isBoolCase ? 1.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.5f : 0.1f))); in init()1923 … shaderSpec.resultBias = (isBoolCase ? 0.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.0f : 0.5f))); in init()1927 … const float rangeMin = (isBoolCase ? -1.0f : (isFloatCase ? -1.0f : (isUintCase ? 0.0f : -5.0f))); in init()1928 … const float rangeMax = (isBoolCase ? 1.0f : (isFloatCase ? 1.0f : (isUintCase ? 2.0f : 5.0f))); in init()