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Searched refs:is_depth_stencil (Results 1 – 7 of 7) sorted by relevance

/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/
Dgen_angle_format_table.py95 def is_depth_stencil(angle_format): function
138 if not is_depth_stencil(angle_format):
146 if is_depth_stencil(angle_format) or channel_struct == None or "BLOCK" in angle_format["id"]:
167 if is_depth_stencil(angle_format):
179 if is_depth_stencil(angle_format):
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Dgen_angle_format_table.py99 def is_depth_stencil(angle_format): function
147 if not is_depth_stencil(angle_format):
155 if is_depth_stencil(angle_format) or channel_struct == None \
177 if is_depth_stencil(angle_format):
189 if is_depth_stencil(angle_format):
/third_party/mesa3d/src/mesa/drivers/dri/i915/
Dintel_blit.c374 bool is_depth_stencil = buf == BUFFER_DEPTH || buf == BUFFER_STENCIL; in intelClearWithBlit() local
414 if (is_depth_stencil) { in intelClearWithBlit()
426 if (is_depth_stencil) { in intelClearWithBlit()
/third_party/libdrm/radeon/
Dradeon_surface.c792 int r, is_depth_stencil = (surf->flags & zs_flags) == zs_flags; in eg_surface_init_1d_miptrees() local
802 if (is_depth_stencil) { in eg_surface_init_1d_miptrees()
814 int r, is_depth_stencil = (surf->flags & zs_flags) == zs_flags; in eg_surface_init_2d_miptrees() local
825 if (is_depth_stencil) { in eg_surface_init_2d_miptrees()
/third_party/mesa3d/src/gallium/drivers/r600/
Dr600_texture.c1034 bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) && in r600_choose_tiling() local
1056 !is_depth_stencil && in r600_choose_tiling()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_texture.c1142 bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) && in si_choose_tiling() local
1162 if (!force_tiling && !is_depth_stencil && !util_format_is_compressed(templ->format)) { in si_choose_tiling()
/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_mipmap_tree.c401 bool is_depth_stencil = in make_surface() local
403 if (!is_depth_stencil) { in make_surface()