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Searched refs:is_gs_shader (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/microsoft/compiler/
Ddxil_signature.c101 unsigned next_row, bool is_gs_shader) in get_additional_semantic_info() argument
115 (info->kind == DXIL_SEM_PRIMITIVE_ID && is_gs_shader) || in get_additional_semantic_info()
140 if (glsl_type_is_array(type) && is_gs_shader) in get_additional_semantic_info()
475 bool is_gs_shader, bool vulkan) in get_input_signature_group() argument
481 *row_iter = get_additional_semantic_info(s, var, &semantic, *row_iter, is_gs_shader); in get_input_signature_group()
515 bool is_gs_shader = s->info.stage == MESA_SHADER_GEOMETRY; in get_input_signature() local
523 &next_row, is_gs_shader, in get_input_signature()
529 &next_row, is_gs_shader, in get_input_signature()