Searched refs:is_gs_shader (Results 1 – 1 of 1) sorted by relevance
/third_party/mesa3d/src/microsoft/compiler/ |
D | dxil_signature.c | 101 unsigned next_row, bool is_gs_shader) in get_additional_semantic_info() argument 115 (info->kind == DXIL_SEM_PRIMITIVE_ID && is_gs_shader) || in get_additional_semantic_info() 140 if (glsl_type_is_array(type) && is_gs_shader) in get_additional_semantic_info() 475 bool is_gs_shader, bool vulkan) in get_input_signature_group() argument 481 *row_iter = get_additional_semantic_info(s, var, &semantic, *row_iter, is_gs_shader); in get_input_signature_group() 515 bool is_gs_shader = s->info.stage == MESA_SHADER_GEOMETRY; in get_input_signature() local 523 &next_row, is_gs_shader, in get_input_signature() 529 &next_row, is_gs_shader, in get_input_signature()
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