Searched refs:is_gs_variant (Results 1 – 4 of 4) sorted by relevance
330 !ctx->gfx_stages[PIPE_SHADER_GEOMETRY]->is_gs_variant) || in fill_mode_lowered()357 if (gs != NULL && !gs->is_gs_variant) { in needs_point_sprite_lowering()377 !ctx->gfx_stages[PIPE_SHADER_GEOMETRY]->is_gs_variant) || in cull_mode_lowered()390 struct d3d12_shader_selector *last_vertex_stage = gs && !gs->is_gs_variant ? gs : vs; in get_provoking_vertex()412 (!gs || gs->is_gs_variant || in get_provoking_vertex()524 if (gs != NULL && !gs->is_gs_variant) in validate_geometry_shader_variant()687 if (!next->is_gs_variant) { in d3d12_fill_shader_key()718 } else if (sel_ctx->needs_vertex_reordering && !sel->is_gs_variant) { in d3d12_fill_shader_key()722 if (sel->is_gs_variant && next && next->initial->info.inputs_read & VARYING_BIT_PRIMITIVE_ID) in d3d12_fill_shader_key()781 sel_ctx->ctx->gfx_stages[PIPE_SHADER_GEOMETRY]->is_gs_variant && in d3d12_fill_shader_key()
178 bool is_gs_variant; member
469 gs->is_gs_variant = true; in create_geometry_shader_variant()
436 if (!sel || sel->is_gs_variant) in d3d12_last_vertex_stage()