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Searched refs:is_negative_one (Results 1 – 11 of 11) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
Dbrw_ir.h60 bool is_negative_one() const;
Dbrw_shader.cpp823 backend_reg::is_negative_one() const in is_negative_one() function in backend_reg
Dbrw_vec4.cpp884 } else if (inst->src[1].is_negative_one()) { in opt_algebraic()
Dbrw_fs.cpp2851 if (inst->src[1].is_negative_one()) { in opt_algebraic()
/third_party/mesa3d/src/compiler/glsl/
Dlower_vector.cpp78 if (!c->is_one() && !c->is_zero() && !c->is_negative_one()) in is_extended_swizzle()
Dir.h301 virtual bool is_negative_one() const;
2346 virtual bool is_negative_one() const;
Dopt_algebraic.cpp130 return (ir == NULL) ? false : ir->is_negative_one(); in is_vec_negative_one()
Dir.cpp46 bool ir_rvalue::is_negative_one() const in is_negative_one() function in ir_rvalue
1655 ir_constant::is_negative_one() const in is_negative_one() function in ir_constant
/third_party/mesa3d/src/mesa/program/
Dir_to_mesa.cpp780 } else if (c->is_negative_one()) { in emit_swz()
/third_party/mesa3d/docs/relnotes/
D7.10.rst1615 - glsl: Add ir_rvalue::is_negative_one predicate
D19.1.0.rst1921 - intel/compiler: implement is_zero, is_one, is_negative_one for