Searched refs:is_ngg_passthrough (Results 1 – 5 of 5) sorted by relevance
244 bool is_ngg_passthrough; member
167 return variant->info.is_ngg_passthrough; in radv_pipeline_has_ngg_passthrough()2780 infos[es_stage].is_ngg_passthrough = infos[es_stage].is_ngg_passthrough && in radv_determine_ngg_settings()2856 infos[MESA_SHADER_TESS_EVAL].is_ngg_passthrough = true; in radv_fill_shader_info()2858 infos[MESA_SHADER_VERTEX].is_ngg_passthrough = true; in radv_fill_shader_info()
1644 if (ctx->args->shader_info->is_ngg_passthrough) { in handle_ngg_outputs_post_2()2450 if (!args->shader_info->is_ngg_passthrough) in ac_translate_nir_to_llvm()
1012 info->is_ngg_passthrough, in radv_lower_ngg()
3970 - radv: do not initialize is_ngg_passthrough for geometry shaders