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Searched refs:is_ngg_passthrough (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_shader.h244 bool is_ngg_passthrough; member
Dradv_pipeline.c167 return variant->info.is_ngg_passthrough; in radv_pipeline_has_ngg_passthrough()
2780 infos[es_stage].is_ngg_passthrough = infos[es_stage].is_ngg_passthrough && in radv_determine_ngg_settings()
2856 infos[MESA_SHADER_TESS_EVAL].is_ngg_passthrough = true; in radv_fill_shader_info()
2858 infos[MESA_SHADER_VERTEX].is_ngg_passthrough = true; in radv_fill_shader_info()
Dradv_nir_to_llvm.c1644 if (ctx->args->shader_info->is_ngg_passthrough) { in handle_ngg_outputs_post_2()
2450 if (!args->shader_info->is_ngg_passthrough) in ac_translate_nir_to_llvm()
Dradv_shader.c1012 info->is_ngg_passthrough, in radv_lower_ngg()
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst3970 - radv: do not initialize is_ngg_passthrough for geometry shaders