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Searched refs:is_reg_pinned (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/sb/
Dsb_ra_coalesce.cpp59 if (v->is_reg_pinned()) { in create_chunk()
89 if (c2->is_reg_pinned() && !c1->is_reg_pinned()) { in unify_chunks()
299 unsigned pass = c->is_reg_pinned() ? 0 : 1; in color_chunks()
369 if (v->is_reg_pinned() && v->pin_gpr.sel() != color.sel()) { in color_chunk()
394 if (c->is_reg_pinned()) { in color_chunk()
451 if (v->is_reg_pinned()) { in detach_value()
498 if (v->chunk->is_reg_pinned()) { in color_reg_constraint()
Dsb_shader.h115 bool is_reg_pinned() { return flags & RCF_PIN_REG; } in is_reg_pinned() function
Dsb_ra_init.cpp502 if (v->is_reg_pinned()) { in color()
Dsb_ir.h553 bool is_reg_pinned() { return flags & VLF_PIN_REG; } in is_reg_pinned() function