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Searched refs:is_te_used (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderErrors.cpp219 bool is_te_used = isPipelineStageUsed(PIPELINE_STAGE_TESSELLATION_EVALUATION); in iterate() local
236 if (is_te_used) in iterate()