Searched refs:istate (Results 1 – 4 of 4) sorted by relevance
4070 struct r600_image_state *istate = NULL; in evergreen_set_shader_buffers() local4083 istate = &rctx->fragment_buffers; in evergreen_set_shader_buffers()4085 istate = &rctx->compute_buffers; in evergreen_set_shader_buffers()4087 old_mask = istate->enabled_mask; in evergreen_set_shader_buffers()4092 rview = &istate->views[i]; in evergreen_set_shader_buffers()4096 istate->enabled_mask &= ~(1 << i); in evergreen_set_shader_buffers()4145 istate->enabled_mask |= (1 << i); in evergreen_set_shader_buffers()4148 istate->atom.num_dw = util_bitcount(istate->enabled_mask) * 46; in evergreen_set_shader_buffers()4150 if (old_mask != istate->enabled_mask) in evergreen_set_shader_buffers()4154 if (rctx->cb_misc_state.buffer_rat_enabled_mask != istate->enabled_mask) { in evergreen_set_shader_buffers()[all …]
1666 struct r600_image_state *istate; in r600_update_compressed_resource_state() local1669 istate = &rctx->fragment_images; in r600_update_compressed_resource_state()1670 if (istate->compressed_depthtex_mask) in r600_update_compressed_resource_state()1671 r600_decompress_depth_images(rctx, istate); in r600_update_compressed_resource_state()1672 if (istate->compressed_colortex_mask) in r600_update_compressed_resource_state()1673 r600_decompress_color_images(rctx, istate); in r600_update_compressed_resource_state()1676 istate = &rctx->compute_images; in r600_update_compressed_resource_state()1677 if (istate->compressed_depthtex_mask) in r600_update_compressed_resource_state()1678 r600_decompress_depth_images(rctx, istate); in r600_update_compressed_resource_state()1679 if (istate->compressed_colortex_mask) in r600_update_compressed_resource_state()[all …]
277 InputState istate = ((wParam & MK_LBUTTON) != 0) ? InputState::kDown in WndProc() local280 eventHandled = window->onMouse(xPos, yPos, istate, in WndProc()
276 skui::InputState istate = ((wParam & MK_LBUTTON) != 0) ? skui::InputState::kDown in WndProc() local279 eventHandled = window->onMouse(xPos, yPos, istate, in WndProc()