Searched refs:kNone_MSFBOType (Results 1 – 7 of 7) sorted by relevance
40 kNone_MSFBOType = 0, enumerator263 return kNone_MSFBOType != fMSFBOType && in usesMSAARenderBuffers()272 SkASSERT(fMSFBOType != kNone_MSFBOType); in framebufferResolvesMustBeFullSize()281 SkASSERT(fMSFBOType != kNone_MSFBOType); in canResolveSingleToMSAA()553 MSFBOType fMSFBOType = kNone_MSFBOType;
32 SkASSERT(GrGLCaps::kNone_MSFBOType != gpu->glCaps().msFBOType()); in renderbuffer_storage_msaa()48 case GrGLCaps::kNone_MSFBOType: in renderbuffer_storage_msaa()
1060 fMSFBOType = kNone_MSFBOType; in initFSAASupport()1168 static_assert(0 == kNone_MSFBOType); in onDumpJSON()1342 if (kNone_MSFBOType != fMSFBOType) { in initFormatTable()3254 } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) { in setupSampleCounts()3635 fMSFBOType = kNone_MSFBOType; in applyDriverCorrectnessWorkarounds()4206 fMSFBOType = kNone_MSFBOType; in applyDriverCorrectnessWorkarounds()
1168 SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType()); in renderbufferStorageMSAA()1184 case GrGLCaps::kNone_MSFBOType: in renderbufferStorageMSAA()1218 if (sampleCount > 1 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) { in createRenderTargetObjects()1362 SkASSERT(GrGLCaps::kNone_MSFBOType != this->glCaps().msFBOType() || renderTargetSampleCnt == 1); in onCreateTexture()
42 kNone_MSFBOType = 0, enumerator247 return kNone_MSFBOType != fMSFBOType && in usesMSAARenderBuffers()
28 fMSFBOType = kNone_MSFBOType; in GrGLCaps()1022 fMSFBOType = kNone_MSFBOType; in initFSAASupport()1029 fMSFBOType = kNone_MSFBOType; in initFSAASupport()1148 GR_STATIC_ASSERT(0 == kNone_MSFBOType); in onDumpJSON()1297 if (kNone_MSFBOType != fMSFBOType) { in initFormatTable()2893 } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) { in setupSampleCounts()
1284 SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType()); in renderbuffer_storage_msaa()1308 case GrGLCaps::kNone_MSFBOType: in renderbuffer_storage_msaa()1331 if (sampleCount > 1 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) { in createRenderTargetObjects()1451 SkASSERT(GrGLCaps::kNone_MSFBOType != this->glCaps().msFBOType() || renderTargetSampleCnt == 1); in onCreateTexture()