Searched refs:kOpaqueAlpha_Flag (Results 1 – 11 of 11) sorted by relevance
24 fFlags |= SkShaderBase::kOpaqueAlpha_Flag; in BitmapProcShaderContext()
54 kOpaqueAlpha_Flag = 1 << 0, enumerator
29 fFlags |= SkShaderBase::kOpaqueAlpha_Flag; in BitmapProcInfoContext()
63 kOpaqueAlpha_Flag = 1 << 0, enumerator
325 flags |= kOpaqueAlpha_Flag; in LightingShaderContext()
93 bool isOpaque = SkToBool(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag); in SkRGB565_Shader_Blitter()
973 if (!(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag)) { in SkARGB32_Shader_Blitter()983 if (shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag) { in SkARGB32_Shader_Blitter()1115 (shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag)) { in blitAntiH()1294 bool opaque = (fShaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag); in blitMask()
92 bool isOpaque = SkToBool(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag); in SkRGB565_Shader_Blitter()
302 fFlags |= kOpaqueAlpha_Flag; in GradientShaderBase4fContext()