Searched refs:kTextureBinding_GrGLBackendState (Results 1 – 8 of 8) sorted by relevance
194 dContext->resetContext(kTextureBinding_GrGLBackendState); in rebind()256 dContext->resetContext(kTextureBinding_GrGLBackendState); in make_gl_backend_texture()
194 grContext->resetContext(kTextureBinding_GrGLBackendState); in rebind()256 context->resetContext(kTextureBinding_GrGLBackendState); in make_gl_backend_texture()
166 kTextureBinding_GrGLBackendState = 1 << 1, enumerator
255 kTextureBinding_GrGLBackendState = 1 << 1, enumerator
251 fGrContext->resetContext(kTextureBinding_GrGLBackendState); in importHardwareBuffer()
252 fDirectContext->resetContext(kTextureBinding_GrGLBackendState); in importHardwareBuffer()
593 if (resetBits & kTextureBinding_GrGLBackendState) { in onResetContext()
560 if (resetBits & kTextureBinding_GrGLBackendState) { in onResetContext()