Searched refs:keyboardState (Results 1 – 2 of 2) sorted by relevance
601 const Uint8 *keyboardState = SDL_GetKeyboardState(NULL); in WIN_WindowProc() local604 …if (keyboardState[SDL_SCANCODE_LALT] == SDL_PRESSED || keyboardState[SDL_SCANCODE_RALT] == SDL_PRE… in WIN_WindowProc()623 const Uint8 *keyboardState = SDL_GetKeyboardState(NULL); in WIN_WindowProc() local627 keyboardState[code] == SDL_RELEASED) { in WIN_WindowProc()
168 BYTE keyboardState[256]; in WIN_ResetDeadKeys() local172 GetKeyboardState(keyboardState); in WIN_ResetDeadKeys()182 result = ToUnicode(keycode, scancode, keyboardState, (LPWSTR)buffer, 16, 0); in WIN_ResetDeadKeys()