Searched refs:last_perfid (Results 1 – 1 of 1) sorted by relevance
91 uint32_t last_perfid; member148 sim_state.last_perfid++; in perfmons_next_id()149 if (sim_state.last_perfid > sim_file->perfmons_size) { in perfmons_next_id()157 return sim_state.last_perfid; in perfmons_next_id()393 if (!perfid || perfid > sim_state.last_perfid) in v3d_get_simulator_perfmon()