/third_party/ffmpeg/libavfilter/ |
D | vf_transpose_npp.c | 194 int i, ret, last_stage = -1; in init_processing_chain() local 244 last_stage = i; in init_processing_chain() 247 if (last_stage >= 0) { in init_processing_chain() 248 ctx->outputs[0]->hw_frames_ctx = av_buffer_ref(s->stages[last_stage].frames_ctx); in init_processing_chain() 364 int i, ret, last_stage = -1; in npptranspose_filter() local 375 last_stage = i; in npptranspose_filter() 378 if (last_stage < 0) in npptranspose_filter()
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D | vf_scale_npp.c | 244 int i, ret, last_stage = -1; in init_processing_chain() local 325 last_stage = i; in init_processing_chain() 328 if (last_stage >= 0) in init_processing_chain() 329 ctx->outputs[0]->hw_frames_ctx = av_buffer_ref(s->stages[last_stage].frames_ctx); in init_processing_chain() 471 int i, ret, last_stage = -1; in nppscale_scale() local 482 last_stage = i; in nppscale_scale() 484 if (last_stage < 0) in nppscale_scale()
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/third_party/mesa3d/src/gallium/drivers/iris/ |
D | iris_screen.h | 121 gl_shader_stage last_stage, 127 gl_shader_stage last_stage, 131 gl_shader_stage last_stage,
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D | iris_program.c | 2195 gl_shader_stage last_stage = last_vue_stage(ice); in iris_update_compiled_shaders() local 2196 struct iris_compiled_shader *shader = ice->shaders.prog[last_stage]; in iris_update_compiled_shaders() 2197 struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[last_stage]; in iris_update_compiled_shaders()
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D | iris_state.c | 4208 gl_shader_stage last_stage, in iris_populate_vs_key() argument 4215 last_stage == MESA_SHADER_VERTEX) in iris_populate_vs_key() 4234 gl_shader_stage last_stage, in iris_populate_tes_key() argument 4241 last_stage == MESA_SHADER_TESS_EVAL) in iris_populate_tes_key() 4251 gl_shader_stage last_stage, in iris_populate_gs_key() argument 4258 last_stage == MESA_SHADER_GEOMETRY) in iris_populate_gs_key()
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/third_party/mesa3d/src/gallium/drivers/crocus/ |
D | crocus_screen.h | 122 gl_shader_stage last_stage, 128 gl_shader_stage last_stage, 132 gl_shader_stage last_stage,
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D | crocus_program.c | 2458 gl_shader_stage last_stage = last_vue_stage(ice); in crocus_update_compiled_shaders() local 2459 struct crocus_compiled_shader *shader = ice->shaders.prog[last_stage]; in crocus_update_compiled_shaders() 2460 struct crocus_uncompiled_shader *ish = ice->shaders.uncompiled[last_stage]; in crocus_update_compiled_shaders()
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D | crocus_state.c | 4681 gl_shader_stage last_stage, in crocus_populate_vs_key() argument 4688 last_stage == MESA_SHADER_VERTEX) in crocus_populate_vs_key() 4725 gl_shader_stage last_stage, in crocus_populate_tes_key() argument 4732 last_stage == MESA_SHADER_TESS_EVAL) in crocus_populate_tes_key() 4742 gl_shader_stage last_stage, in crocus_populate_gs_key() argument 4749 last_stage == MESA_SHADER_GEOMETRY) in crocus_populate_gs_key()
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/third_party/mesa3d/src/mesa/drivers/dri/i915/ |
D | i830_texblend.c | 389 bool last_stage) in emit_texblend() argument 404 if (last_stage) in emit_texblend()
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/third_party/mesa3d/src/freedreno/ir3/ |
D | ir3_shader.c | 521 trim_constlens(unsigned *constlens, unsigned first_stage, unsigned last_stage, in trim_constlens() argument 525 for (unsigned i = first_stage; i <= last_stage; i++) { in trim_constlens() 534 for (unsigned i = first_stage; i <= last_stage; i++) { in trim_constlens()
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/third_party/mesa3d/src/compiler/glsl/ |
D | link_varyings.cpp | 700 gl_shader_stage last_stage) in validate_first_and_last_interface_explicit_locations() argument 706 bool validate_last_stage = last_stage != MESA_SHADER_FRAGMENT; in validate_first_and_last_interface_explicit_locations() 712 gl_shader_stage stages[2] = { first_stage, last_stage }; in validate_first_and_last_interface_explicit_locations()
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