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Searched refs:last_vue_map (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/crocus/
Dcrocus_program.c1920 key.input_slots_valid = ice->shaders.last_vue_map->slots_valid; in crocus_update_compiled_fs()
1930 shader = crocus_compile_fs(ice, ish, &key, ice->shaders.last_vue_map); in crocus_update_compiled_fs()
1967 struct brw_vue_map *old_map = ice->shaders.last_vue_map; in update_last_vue_map()
1996 ice->shaders.last_vue_map = &vue_prog_data->vue_map; in update_last_vue_map()
2051 ice->shaders.last_vue_map, &program_size); in crocus_compile_clip()
2086 key.attrs = ice->shaders.last_vue_map->slots_valid; in crocus_update_compiled_clip()
2205 ice->shaders.last_vue_map, &program_size); in crocus_compile_sf()
2231 key.attrs = ice->shaders.last_vue_map->slots_valid; in crocus_update_compiled_sf()
2298 ice->shaders.last_vue_map, &program_size); in crocus_compile_ff_gs()
2336 key.attrs = ice->shaders.last_vue_map->slots_valid; in crocus_update_compiled_ff_gs()
Dcrocus_context.h514 struct brw_vue_map *last_vue_map; member
Dcrocus_state.c4558 const struct brw_vue_map *vue_map = ice->shaders.last_vue_map; in calculate_attr_overrides()
/third_party/mesa3d/src/gallium/drivers/iris/
Diris_state.c3948 const struct brw_vue_map *last_vue_map, in iris_compute_sbe_urb_read_interval() argument
3959 brw_compute_first_urb_slot_required(fs_input_slots, last_vue_map); in iris_compute_sbe_urb_read_interval()
3980 if (last_vue_map->varying_to_slot[VARYING_SLOT_COL0 + c] == -1) { in iris_compute_sbe_urb_read_interval()
4006 unsigned last_read_slot = last_vue_map->num_slots - 1; in iris_compute_sbe_urb_read_interval()
4008 (1ull << last_vue_map->slot_to_varying[last_read_slot]))) in iris_compute_sbe_urb_read_interval()
4166 const struct brw_vue_map *last_vue_map = in iris_emit_sbe() local
4171 last_vue_map, in iris_emit_sbe()
4196 iris_emit_sbe_swiz(batch, ice, last_vue_map, urb_read_offset, in iris_emit_sbe()
Diris_program.c2030 struct brw_vue_map *last_vue_map = in iris_update_compiled_fs() local
2034 key.input_slots_valid = last_vue_map->slots_valid; in iris_update_compiled_fs()
2044 iris_compile_fs(screen, uploader, &ice->dbg, ish, shader, last_vue_map); in iris_update_compiled_fs()
/third_party/mesa3d/docs/relnotes/
D21.1.0.rst3052 - iris: Reference the shader variant for last_vue_map as well