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Searched refs:latched (Results 1 – 25 of 27) sorted by relevance

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/third_party/skia/third_party/externals/dawn/examples/
DManualSwapChainTest.cpp74 bool latched = false; member
199 if (data->latched) { in UpdateTitle()
223 data->latched = !data->latched; in OnKeyPress()
356 if (!IsSameDescriptor(data->currentDesc, data->targetDesc) && !data->latched) { in main()
/third_party/EGL/extensions/KHR/
DEGL_KHR_stream_consumer_gltexture.txt49 'latched' into the texture as the contents of the texture. This
155 successfully latched into the texture object.
160 latched last time eglStreamConsumerAcquireKHR was called. If the
171 identify which image frame was actually latched.
DEGL_KHR_stream_fifo.txt353 "latch" the same image frame it latched last time
369 latched last time eglStreamConsumerAcquireNV was called.
/third_party/skia/third_party/externals/egl-registry/extensions/KHR/
DEGL_KHR_stream_consumer_gltexture.txt49 'latched' into the texture as the contents of the texture. This
155 successfully latched into the texture object.
160 latched last time eglStreamConsumerAcquireKHR was called. If the
171 identify which image frame was actually latched.
DEGL_KHR_stream_fifo.txt353 "latch" the same image frame it latched last time
369 latched last time eglStreamConsumerAcquireNV was called.
/third_party/openGLES/extensions/EXT/
DEXT_direct_state_access.txt148 libraries to avoid disturbing selector and latched state. The
168 We call OpenGL state "latched" if the state is set by one OpenGL
172 are latched by vertex array specification commands to determine
177 The existence of selectors and latched state in the OpenGL API
181 state selectors and latched state. In many cases, selectors and
182 latched state were introduced by extensions as OpenGL evolved to
209 The OpenGL API has latched state for vertex array buffer objects
229 the current array buffer state is latched as the binding for the
245 Selectors and latched state create problems for layered libraries
247 modified to update some other state and latched state means implicit
[all …]
DEXT_texture_storage.txt903 a TexParameter value which is latched at TexStorage time.
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_direct_state_access.txt148 libraries to avoid disturbing selector and latched state. The
168 We call OpenGL state "latched" if the state is set by one OpenGL
172 are latched by vertex array specification commands to determine
177 The existence of selectors and latched state in the OpenGL API
181 state selectors and latched state. In many cases, selectors and
182 latched state were introduced by extensions as OpenGL evolved to
209 The OpenGL API has latched state for vertex array buffer objects
229 the current array buffer state is latched as the binding for the
245 Selectors and latched state create problems for layered libraries
247 modified to update some other state and latched state means implicit
[all …]
DEXT_texture_storage.txt903 a TexParameter value which is latched at TexStorage time.
/third_party/skia/third_party/externals/egl-registry/extensions/ANDROID/
DEGL_ANDROID_get_frame_timestamps.txt193 latched by the compositor. Note: The value may not be updated for
/third_party/EGL/extensions/ANDROID/
DEGL_ANDROID_get_frame_timestamps.txt193 latched by the compositor. Note: The value may not be updated for
/third_party/EGL/extensions/NV/
DEGL_NV_stream_consumer_gltexture_yuv.txt52 frames to be latched to a GL texture for use in rendering. These
DEGL_NV_stream_consumer_eglimage.txt161 contents must be latched to the EGLImage as described below.
DEGL_NV_stream_reset.txt254 the same image frame it latched last time
/third_party/skia/third_party/externals/egl-registry/extensions/NV/
DEGL_NV_stream_consumer_gltexture_yuv.txt52 frames to be latched to a GL texture for use in rendering. These
DEGL_NV_stream_reset.txt254 the same image frame it latched last time
/third_party/libxml2/os400/
DREADME400180 Additionally, a formatter into latched/dynamic storage is provided:
/third_party/openGLES/extensions/NV/
DNV_EGL_stream_consumer_external.txt265 image frame is currently 'latched' into the texture. An image
266 frame is 'latched' into the texture by any successful call to
DNV_vertex_buffer_unified_memory.txt381 pointer state, but the vertex attrib pointers are "latched" state and
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_EGL_stream_consumer_external.txt265 image frame is currently 'latched' into the texture. An image
266 frame is 'latched' into the texture by any successful call to
DNV_vertex_buffer_unified_memory.txt381 pointer state, but the vertex attrib pointers are "latched" state and
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_texture_storage.txt805 a TexParameter value which is latched at TexStorage time.
/third_party/flutter/skia/third_party/externals/angle2/extensions/
DEXT_texture_storage.txt850 a TexParameter value which is latched at TexStorage time.
/third_party/openGLES/extensions/ARB/
DARB_texture_storage.txt815 a TexParameter value which is latched at TexStorage time.
/third_party/flutter/skia/third_party/externals/imgui/docs/
DCHANGELOG.txt924 - InputTextMultiline(): Scrollbar fix for when input and latched internal buffers differs in a way …

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