Searched refs:layer_provoking_vertex_uniform_value (Results 1 – 1 of 1) sorted by relevance
334 glw::GLint layer_provoking_vertex_uniform_value = -1; in iterate() local347 layer_provoking_vertex_uniform_value = 1; /* as per geometry shader implementation */ in iterate()351 layer_provoking_vertex_uniform_value = 2; /* as per geometry shader implementation */ in iterate()355 layer_provoking_vertex_uniform_value = 0; /* as per geometry shader implementation */ in iterate()373 layer_provoking_vertex_uniform_value); in iterate()