/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | ResourceManager11.cpp | 484 UINT levelHeight = std::max(desc->Height >> mipLevel, 1u); in createInitDataIfNeeded() local 487 data->SysMemSlicePitch = data->SysMemPitch * levelHeight; in createInitDataIfNeeded() 532 UINT levelHeight = std::max(desc->Height >> mipLevel, 1u); in createInitDataIfNeeded() local 535 data->SysMemSlicePitch = data->SysMemPitch * levelHeight; in createInitDataIfNeeded()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | ResourceManager11.cpp | 480 UINT levelHeight = std::max(desc->Height >> mipLevel, 1u); in createInitDataIfNeeded() local 483 data->SysMemSlicePitch = data->SysMemPitch * levelHeight; in createInitDataIfNeeded() 524 UINT levelHeight = std::max(desc->Height >> mipLevel, 1u); in createInitDataIfNeeded() local 527 data->SysMemSlicePitch = data->SysMemPitch * levelHeight; in createInitDataIfNeeded()
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/third_party/mesa3d/src/mesa/main/ |
D | textureview.c | 313 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in initialize_texture_fields() local 333 levelWidth, levelHeight, levelDepth, in initialize_texture_fields() 339 levelWidth, levelHeight, levelDepth, in initialize_texture_fields() 340 &levelWidth, &levelHeight, &levelDepth); in initialize_texture_fields()
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D | texstorage.c | 148 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in initialize_texture_fields() local 163 levelWidth, levelHeight, levelDepth, in initialize_texture_fields() 168 levelWidth, levelHeight, levelDepth, in initialize_texture_fields() 169 &levelWidth, &levelHeight, &levelDepth); in initialize_texture_fields()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 954 const int levelHeight = height>>levelNdx; in iterate() local 958 TextureLevel uploadLevel (glu::mapGLInternalFormat(m_format), levelWidth, levelHeight); in iterate() 959 …vel (TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32), levelWidth, levelHeight); in iterate() 960 …OnlyLevel (TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8), levelWidth, levelHeight); in iterate() 976 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, levelWidth, levelHeight); in iterate() 982 blitStencilToColor2D(renderCtx, *depthStencilTex, levelWidth, levelHeight); in iterate()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fTextureMipmapTests.cpp | 854 const int levelHeight = de::max(1, m_height >> levelNdx); in iterate() local 855 …const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHa… in iterate() 1001 const int levelHeight = de::max(1, m_size >> levelNdx); in iterate() local 1005 …const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth*3, levelHeight*2, deStrin… in iterate() 1010 gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight); in iterate()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fTextureMipmapTests.cpp | 890 const int levelHeight = de::max(1, m_height >> levelNdx); in iterate() local 891 …const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHa… in iterate() 1036 const int levelHeight = de::max(1, m_size >> levelNdx); in iterate() local 1040 …const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth*3, levelHeight*2, deStrin… in iterate() 1045 gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight); in iterate()
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | TextureTest.cpp | 4890 int levelHeight = (2 * height) >> level; in TEST_P() local 4891 std::vector<GLColor> pixels(levelWidth * levelHeight, color[level]); in TEST_P() 4893 levelHeight, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, pixels.data()); in TEST_P()
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/third_party/vk-gl-cts/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 1087 deInt32 levelHeight = de::max(height >> levelIndex, 1); in iterate() local 1090 tcu::CompressedTexture level(format, levelWidth, levelHeight, levelDepth); in iterate()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | TextureTest.cpp | 9465 int levelHeight = (2 * height) >> level; in TEST_P() local 9466 std::vector<GLColor> pixels(levelWidth * levelHeight, color[level]); in TEST_P() 9468 levelHeight, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, pixels.data()); in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | FrameCapture.cpp | 4563 int levelHeight = rx::roundUp(levelExtents.height, blockHeight); in captureCompressedTextureData() local 4568 GLint levelDepthPitch = (levelHeight / blockHeight) * levelRowPitch; in captureCompressedTextureData()
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