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Searched refs:llvmpipe_resource_is_texture (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_texture.c246 if (llvmpipe_resource_is_texture(&lpr->base)) { in llvmpipe_resource_create_all()
385 if (llvmpipe_resource_is_texture(&lpr->base)) { in llvmpipe_resource_from_memobj()
449 else if (llvmpipe_resource_is_texture(pt)) { in llvmpipe_resource_destroy()
516 else if (llvmpipe_resource_is_texture(resource)) { in llvmpipe_resource_map()
555 assert(!llvmpipe_resource_is_texture(resource)); in llvmpipe_resource_data()
652 if (llvmpipe_resource_is_texture(&lpr->base)) { in llvmpipe_resource_from_user_memory()
913 assert(llvmpipe_resource_is_texture(&lpr->base)); in llvmpipe_get_texture_image_address()
933 if (llvmpipe_resource_is_texture(resource)) { in llvmpipe_resource_size()
994 if (llvmpipe_resource_is_texture(&lpr->base)) { in llvmpipe_resource_bind_backing()
Dlp_scene.c167 if (llvmpipe_resource_is_texture(psurf->texture)) { in init_scene_texture()
228 if (llvmpipe_resource_is_texture(cbuf->texture)) { in lp_scene_end_rasterization()
604 if (llvmpipe_resource_is_texture(cbuf->texture)) { in lp_scene_begin_binning()
Dlp_texture.h156 llvmpipe_resource_is_texture(const struct pipe_resource *resource) in llvmpipe_resource_is_texture() function
Dlp_state_sampler.c309 if (llvmpipe_resource_is_texture(res)) { in prepare_shader_sampling()
489 if (llvmpipe_resource_is_texture(res)) { in prepare_shader_images()
Dlp_setup.c723 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fs_images()
733 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fs_images()
992 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fragment_sampler_views()
1026 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fragment_sampler_views()
Dlp_state_cs.c944 if (llvmpipe_resource_is_texture(res)) { in lp_csctx_set_sampler_views()
977 if (llvmpipe_resource_is_texture(res)) { in lp_csctx_set_sampler_views()
1141 if (llvmpipe_resource_is_texture(res)) { in lp_csctx_set_cs_images()
1151 if (llvmpipe_resource_is_texture(res)) { in lp_csctx_set_cs_images()
Dlp_surface.c205 if (llvmpipe_resource_is_texture(pt)) { in llvmpipe_create_surface()