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Searched refs:load_num_channels (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/amd/llvm/
Dac_llvm_build.c1477 unsigned load_num_channels = num_channels; in ac_build_opencoded_load_format() local
1481 load_num_channels = 2 * num_channels; in ac_build_opencoded_load_format()
1483 load_num_channels = 1; /* 10_11_11 or 2_10_10_10 */ in ac_build_opencoded_load_format()
1490 load_num_channels <<= load_log_size; in ac_build_opencoded_load_format()
1493 } else if (load_num_channels == 2 || load_num_channels == 4) { in ac_build_opencoded_load_format()
1494 log_recombine = -util_logbase2(load_num_channels); in ac_build_opencoded_load_format()
1495 load_num_channels = 1; in ac_build_opencoded_load_format()
1500 for (unsigned i = 0; i < load_num_channels; ++i) { in ac_build_opencoded_load_format()
1517 for (unsigned src = 0, dst = 0; src < load_num_channels; ++dst) { in ac_build_opencoded_load_format()
1533 assert(load_num_channels == 1); in ac_build_opencoded_load_format()
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