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Searched refs:load_vgprs_after_culling (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.h587 unsigned load_vgprs_after_culling : 1; member
Dsi_shader_llvm_vs.c881 if (key->vs_prolog.load_vgprs_after_culling) { in si_llvm_build_vs_prolog()
Dsi_shader_llvm.c1122 prolog_key.vs_prolog.load_vgprs_after_culling = 1; in si_llvm_compile_shader()
Dsi_shader.c1306 key->vs_prolog.load_vgprs_after_culling = 1; in si_get_vs_prolog_key()