Searched refs:locX (Results 1 – 2 of 2) sorted by relevance
283 SkScalar locX = x + 0.5f - center.fX; in create_frustum_normal_map() local286 if (locX >= 0.0f) { in create_frustum_normal_map()288 norm = locX >= locY ? right : down; // LR corner in create_frustum_normal_map()290 norm = locX > -locY ? right : up; // UR corner in create_frustum_normal_map()294 norm = -locX > locY ? left : down; // LL corner in create_frustum_normal_map()296 norm = locX > locY ? up : left; // UL corner in create_frustum_normal_map()319 SkScalar locX = x + 0.5f - center.fX; in create_tetra_normal_map() local322 if (locX >= 0.0f) { in create_tetra_normal_map()324 norm = locX >= locY ? rightUp : down; // LR corner in create_tetra_normal_map()330 norm = -locX > locY ? leftUp : down; // LL corner in create_tetra_normal_map()
319 SkScalar locX = x + 0.5f - center.fX; in create_frustum_normal_map() local322 if (locX >= 0.0f) { in create_frustum_normal_map()324 norm = locX >= locY ? right : down; // LR corner in create_frustum_normal_map()326 norm = locX > -locY ? right : up; // UR corner in create_frustum_normal_map()330 norm = -locX > locY ? left : down; // LL corner in create_frustum_normal_map()332 norm = locX > locY ? up : left; // UL corner in create_frustum_normal_map()355 SkScalar locX = x + 0.5f - center.fX; in create_tetra_normal_map() local358 if (locX >= 0.0f) { in create_tetra_normal_map()360 norm = locX >= locY ? rightUp : down; // LR corner in create_tetra_normal_map()366 norm = -locX > locY ? leftUp : down; // LL corner in create_tetra_normal_map()