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Searched refs:lpMessageBuffer (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DDebug.cpp49 LPSTR lpMessageBuffer = NULL; in CheckHResult() local
56 (LPSTR)&lpMessageBuffer, in CheckHResult()
60 DebugPrintf("%s: %u: 0x%08lX: %s", function, line, hr, lpMessageBuffer); in CheckHResult()
62 LocalFree(lpMessageBuffer); in CheckHResult()