Searched refs:mColorRenderTargets (Results 1 – 4 of 4) sorted by relevance
53 gl::AttachmentArray<RenderTargetT *> mColorRenderTargets; variable60 : mColorRenderTargets{{nullptr}}, mDepthStencilRenderTarget(nullptr) in RenderTargetCache()107 return mColorRenderTargets; in getColors()123 &mColorRenderTargets[colorIndex]); in updateColorRenderTarget()155 ASSERT(mColorRenderTargets[state.getReadIndex()] && in getColorRead()156 state.getReadIndex() < mColorRenderTargets.size()); in getColorRead()157 return mColorRenderTargets[state.getReadIndex()]; in getColorRead()
57 gl::AttachmentArray<RenderTargetT *> mColorRenderTargets = {}; variable110 return mColorRenderTargets; in getColors()141 &mColorRenderTargets[colorIndex]); in updateColorRenderTarget()174 return mColorRenderTargets[colorIndex]; in getColorDraw()
71 for (auto &rt : mColorRenderTargets)692 if (mState.getReadIndex() >= mColorRenderTargets.size())711 return mColorRenderTargets[mState.getReadIndex()];716 if (mState.getReadIndex() >= mColorRenderTargets.size())902 &mColorRenderTargets[colorIndexGL]);1035 const RenderTargetMtl *colorRenderTarget = mColorRenderTargets[colorIndexGL];1236 RenderTargetMtl *renderTarget = mColorRenderTargets[drawbuffer];
211 std::array<RenderTargetMtl *, mtl::kMaxRenderTargets> mColorRenderTargets; variable