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Searched refs:m_TransitionListEntry (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/microsoft/resource_state_manager/
DD3D12ResourceState.h143 struct list_head m_TransitionListEntry; member
152 list_inithead(&m_TransitionListEntry); in TransitionableResourceState()
159 list_del(&m_TransitionListEntry); in ~TransitionableResourceState()
163 bool IsTransitionPending() const { return !list_is_empty(&m_TransitionListEntry); } in IsTransitionPending()
265 …ch_entry_safe(TransitionableResourceState, pResource, &m_TransitionListHead, m_TransitionListEntry) in ForEachTransitioningResource()
268 list_delinit(&pResource->m_TransitionListEntry); in ForEachTransitioningResource()
DD3D12ResourceState.cpp177 list_add(&Resource.m_TransitionListEntry, &m_TransitionListHead); in TransitionResource()
189 list_add(&Resource.m_TransitionListEntry, &m_TransitionListHead); in TransitionSubresource()