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Searched refs:m_apply_sample_mask (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_fragment.h109 unsigned m_apply_sample_mask; variable
Dsfn_shader_fragment.cpp50 m_apply_sample_mask(key.ps.apply_sample_id_mask), in FragmentShaderFromNir()
488 if (m_apply_sample_mask) { in emit_intrinsic_instruction_override()