Searched refs:m_attr_position_location (Results 1 – 2 of 2) sorted by relevance
125 , m_attr_position_location(-1) in TextureBorderClampSamplingTexture()408 m_attr_position_location = gl.getAttribLocation(m_po_id, "vertex_position_in"); in iterate()411 gl.vertexAttribPointer(m_attr_position_location, 4, GL_FLOAT, GL_FALSE, 0, 0); in iterate()414 gl.enableVertexAttribArray(m_attr_position_location); in iterate()593 if (m_attr_position_location != -1) in deinit()595 gl.disableVertexAttribArray(m_attr_position_location); in deinit()596 m_attr_position_location = -1; in deinit()
324 glw::GLint m_attr_position_location; member in glcts::TextureBorderClampSamplingTexture