Searched refs:m_attr_texcoord_location (Results 1 – 2 of 2) sorted by relevance
126 , m_attr_texcoord_location(-1) in TextureBorderClampSamplingTexture()421 m_attr_texcoord_location = gl.getAttribLocation(m_po_id, "texture_coords_in"); in iterate()424 gl.vertexAttribPointer(m_attr_texcoord_location, 2, GL_FLOAT, GL_FALSE, 0, 0); in iterate()427 gl.enableVertexAttribArray(m_attr_texcoord_location); in iterate()599 if (m_attr_texcoord_location != -1) in deinit()601 gl.disableVertexAttribArray(m_attr_texcoord_location); in deinit()602 m_attr_texcoord_location = -1; in deinit()
325 glw::GLint m_attr_texcoord_location; member in glcts::TextureBorderClampSamplingTexture