Searched refs:m_bInitDone (Results 1 – 4 of 4) sorted by relevance
73 m_bInitDone = FALSE; in CD3D9Utils()89 if (m_bInitDone) in Init()126 if (!m_bInitDone) in Process()127 m_bInitDone = !bNeedD3D9; in Process()129 if (!m_bInitDone) { in Process()132 m_bInitDone = TRUE; in Process()135 if (m_bInitDone) { in Process()253 m_bInitDone = FALSE; in CD3D9ExUtils()270 if (m_bInitDone) in Init()307 if (!m_bInitDone) in Process()[all …]
84 BOOL m_bInitDone; variable114 BOOL m_bInitDone; variable
200 bool m_bInitDone; variable
110 m_bInitDone = false; in CWelsPreProcess()224 if (!m_bInitDone) { in BuildSpatialPicList()233 m_bInitDone = true; in BuildSpatialPicList()