Searched refs:m_block_number (Results 1 – 4 of 4) sorted by relevance
8 m_block_number(block_number), in InstructionBlock()38 if (m_block_number != l.m_block_number) in is_equal_to()
61 return m_block_number; in number()76 unsigned m_block_number; variable
204 unsigned m_block_number; variable
66 m_block_number(0), in ShaderFromNirProcessor()461 m_block_number++; in emit_loop_end()462 m_output.push_back(InstructionBlock(m_nesting_depth, m_block_number)); in emit_loop_end()1156 m_output.push_back(InstructionBlock(m_nesting_depth, m_block_number++)); in append_block()