Searched refs:m_bo_id_f_2 (Results 1 – 2 of 2) sorted by relevance
159 , m_bo_id_f_2(0) in TessellationShaderMaxPatchVertices()250 if (m_bo_id_f_2 != 0) in deinit()252 gl.deleteBuffers(1, &m_bo_id_f_2); in deinit()254 m_bo_id_f_2 = 0; in deinit()487 gl.genBuffers(1, &m_bo_id_f_2); in initTransformFeedbackBufferObjects()525 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_2); in initTransformFeedbackBufferObjects()814 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id_f_2); in iterate()841 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_2); in iterate()
89 glw::GLuint m_bo_id_f_2; /* buffer object name for transform feedback of vec4 for case 2 */ member in glcts::TessellationShaderMaxPatchVertices