Searched refs:m_color_rbo_id (Results 1 – 2 of 2) sorted by relevance
214 , m_color_rbo_id(0) in TessellationShaderPrimitiveCoverage()327 if (m_color_rbo_id != 0) in deinit()329 gl.deleteRenderbuffers(1, &m_color_rbo_id); in deinit()331 m_color_rbo_id = 0; in deinit()475 gl.genRenderbuffers(1, &m_color_rbo_id); in initFramebuffer()478 gl.bindRenderbuffer(GL_RENDERBUFFER, m_color_rbo_id); in initFramebuffer()484 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_color_rbo_id); in initFramebuffer()
95 glw::GLuint m_color_rbo_id; /* name of a renderbuffer object to be used as color attachment */ member in glcts::TessellationShaderPrimitiveCoverage