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Searched refs:m_fov (Results 1 – 2 of 2) sorted by relevance

/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/src/
DCamera.cpp33 m_fov = M_PI / 4; // 45° in Camera()
48 float range = m_near * tan(m_fov / 2.0); in calculateProjectionMatrix()
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/include/
DCamera.h43 float m_fov; // field of view variable