Searched refs:m_frag_pos_index (Results 1 – 2 of 2) sorted by relevance
92 unsigned m_frag_pos_index; variable
46 m_frag_pos_index(0), in FragmentShaderFromNir()325 m_frag_pos_index = m_reserved_registers++; in do_allocate_reserved_registers()327 m_pos_input->set_gpr(m_frag_pos_index); in do_allocate_reserved_registers()400 auto v = new GPRValue(m_frag_pos_index, i); in emit_shader_start()