Searched refs:m_fs (Results 1 – 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderNonarrayInput.cpp | 164 , m_fs(0) in GeometryShaderNonarrayInputCase() 214 m_fs = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 222 shaderSourceSpecialized(m_fs, DE_LENGTH_OF_ARRAY(fs_parts), fs_parts); in iterate() 231 gl.attachShader(m_po_a_invalid, m_fs); in iterate() 235 gl.attachShader(m_po_b_invalid, m_fs); in iterate() 240 gl.compileShader(m_fs); in iterate() 293 gl.attachShader(m_po_a_valid, m_fs); in iterate() 297 gl.attachShader(m_po_b_valid, m_fs); in iterate() 445 if (m_fs != 0) in deinit() 447 gl.deleteShader(m_fs); in deinit()
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D | esextcGeometryShaderNonarrayInput.hpp | 115 glw::GLuint m_fs; member in glcts::GeometryShaderNonarrayInputCase
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cShaderViewportLayerArrayTests.cpp | 132 m_fs = "#version 450 core\n" in ShaderPipeline() 154 this->adaptShaderToPipeline(m_fs, "<input_color>", "vsColor", "tesColor", "gsColor"); in ShaderPipeline() 210 sources.sources[glu::SHADERTYPE_FRAGMENT].push_back(m_fs); in create()
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D | gl4cShaderViewportLayerArrayTests.hpp | 67 std::string m_fs; member in gl4cts::ShaderViewportLayerArrayUtils::ShaderPipeline
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