Searched refs:m_image_read_to_id (Results 1 – 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 339 , m_image_read_to_id(0) in TextureCubeMapArrayImageOpCompute() 510 if (m_image_read_to_id != 0) in removeTextures() 512 gl.deleteTextures(1, &m_image_read_to_id); in removeTextures() 513 m_image_read_to_id = 0; in removeTextures() 597 …configureTexture<glw::GLfloat>(m_context, &m_image_read_to_id, width, height, depth, ST_MUTABLE, G… in iterate() 613 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); in iterate() 658 …configureTexture<glw::GLfloat>(m_context, &m_image_read_to_id, width, height, depth, ST_IMMUTABLE,… in iterate() 674 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); in iterate()
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D | esextcTextureCubeMapArrayImageOperations.hpp | 168 glw::GLuint m_image_read_to_id; member in glcts::TextureCubeMapArrayImageOpCompute
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