Searched refs:m_input_to_id (Results 1 – 2 of 2) sorted by relevance
132 , m_input_to_id(0) in TextureBorderClampSamplingTexture()262 gl.genTextures(1, &m_input_to_id); in createTextures()266 gl.bindTexture(m_test_configuration.get_target(), m_input_to_id); in createTextures()434 gl.bindTexture(m_test_configuration.get_target(), m_input_to_id); in iterate()632 if (m_input_to_id != 0) in deinit()634 gl.deleteTextures(1, &m_input_to_id); in deinit()635 m_input_to_id = 0; in deinit()
331 glw::GLuint m_input_to_id; member in glcts::TextureBorderClampSamplingTexture