Searched refs:m_interpolate (Results 1 – 2 of 2) sorted by relevance
120 m_interpolate(interpolate), in ShaderInputVarying()159 m_interpolate = TGSI_INTERPOLATE_CONSTANT; in ShaderInputVarying()164 m_interpolate = TGSI_INTERPOLATE_COLOR; in ShaderInputVarying()173 m_interpolate = TGSI_INTERPOLATE_PERSPECTIVE; in ShaderInputVarying()180 m_interpolate = TGSI_INTERPOLATE_LINEAR; in ShaderInputVarying()185 m_interpolate = TGSI_INTERPOLATE_CONSTANT; in ShaderInputVarying()189 m_interpolate = TGSI_INTERPOLATE_CONSTANT; in ShaderInputVarying()203 << " -> IP:" << m_interpolate in ShaderInputVarying()249 m_interpolate(orig.m_interpolate), in ShaderInputVarying()260 return m_interpolate > 0; in interpolate()[all …]
112 tgsi_interpolate_mode m_interpolate; variable