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Searched refs:m_layersNum (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderViewportLayerArrayTests.cpp435 , m_layersNum(layered ? 4 : 1) in ShaderLayerFramebufferTestCaseBase()
453 …lines.push_back(ShaderViewportLayerArrayUtils::ShaderPipeline(false, false, m_layersNum, "Layer")); in init()
454 …m_shaderPipelines.push_back(ShaderViewportLayerArrayUtils::ShaderPipeline(true, false, m_layersNum in init()
455 …m_shaderPipelines.push_back(ShaderViewportLayerArrayUtils::ShaderPipeline(true, true, m_layersNum,… in init()
486 tcu::Vec4 renderColor((m_currentLayer + 1) / (float)m_layersNum, 0.0f, 0.0f, 1.0f); in iterate()
505 …t currentLayerWithOffset = (m_currentLayer + pipelineIter->getViewportLayerOffset()) % m_layersNum; in iterate()
521 if (m_currentLayer < (m_layersNum - 1)) in iterate()
552 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, m_fboSize, m_fboSize, m_layersNum, 0, GL_RGBA, GL_FLOAT,… in createFBO()
566 for (int i = 0; i < m_layersNum; ++i) in createFBO()
587 for (int i = 0; i < m_layersNum; ++i) in deleteFBO()
Dgl4cShaderViewportLayerArrayTests.hpp142 const int m_layersNum; member in gl4cts::ShaderLayerFramebufferTestCaseBase