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Searched refs:m_numLevels (Results 1 – 5 of 5) sorted by relevance

/third_party/vk-gl-cts/framework/common/
DtcuTexture.hpp531 int getNumLevels (void) const { return m_numLevels; } in getNumLevels()
532 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } in getWidth()
533 int getHeight (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; } in getHeight()
534 …ferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_lev… in getLevel()
547 int m_numLevels; member in tcu::Texture2DView
553 : m_numLevels (numLevels) in Texture2DView()
557 DE_ASSERT(m_numLevels >= 0 && ((m_numLevels == 0) == !m_levels)); in Texture2DView()
562 return sampleLevelArray2D(m_levels, m_numLevels, sampler, s, t, 0 /* depth */, lod, m_es2); in sample()
567 …return sampleLevelArray2DOffset(m_levels, m_numLevels, sampler, s, t, lod, IVec3(offset.x(), offse… in sampleOffset()
572 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(0, 0, 0)); in sampleCompare()
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DtcuTexture.cpp3632 : m_numLevels(0) in TextureCubeView()
3639 : m_numLevels(numLevels) in TextureCubeView()
3653 …return sampleLevelArrayCubeSeamless(m_levels, m_numLevels, coords.face, sampler, coords.s, coords.… in sample()
3655 …return sampleLevelArray2D(m_levels[coords.face], m_numLevels, sampler, coords.s, coords.t, 0 /* de… in sample()
3665 …return sampleLevelArrayCubeSeamlessCompare(m_levels, m_numLevels, coords.face, sampler, ref, coord… in sampleCompare()
3667 …return sampleLevelArray2DCompare(m_levels[coords.face], m_numLevels, sampler, ref, coords.s, coord… in sampleCompare()
3830 : m_numLevels (numLevels) in Texture1DArrayView()
3837 DE_ASSERT(m_numLevels > 0 && m_levels); in selectLayer()
3843 return sampleLevelArray1D(m_levels, m_numLevels, sampler, s, selectLayer(t), lod); in sample()
3848 …return sampleLevelArray1DOffset(m_levels, m_numLevels, sampler, s, lod, IVec2(offset, selectLayer(… in sampleOffset()
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/third_party/vk-gl-cts/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp262 int m_numLevels; member in deqp::gles3::Functional::Texture2DSpecCase
271 , m_numLevels (numLevels) in Texture2DSpecCase()
298 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
301 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in verifyTexture()
346 int m_numLevels; member in deqp::gles3::Functional::TextureCubeSpecCase
354 , m_numLevels (numLevels) in TextureCubeSpecCase()
381 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
384 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in verifyTexture()
445 int m_numLevels; member in deqp::gles3::Functional::Texture2DArraySpecCase
455 , m_numLevels (numLevels) in Texture2DArraySpecCase()
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/third_party/vk-gl-cts/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp220 int m_numLevels; member in deqp::gles31::Functional::TextureCubeArraySpecCase
229 , m_numLevels (numLevels) in TextureCubeArraySpecCase()
266 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
278 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in verifyTexture()
341 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
377 …glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, m_numLevels, m_internalFormat, m_size, m_size, m_depth); in createTexture()
381 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
441 DE_ASSERT(m_numLevels == 1); in createTexture()
530 DE_ASSERT(m_numLevels == 1); in createTexture()
619 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
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/third_party/vk-gl-cts/external/openglcts/modules/gles2/
Des2cTexture3DTests.cpp685 int m_numLevels; member in es2cts::TexSubImage3DCase
695 , m_numLevels(static_cast<int>(deLog2Floor32(de::max(width, de::max(height, depth))) + 1)) in TexSubImage3DCase()
714 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in iterate()
739 for (int levelNdx = 0; levelNdx < m_numLevels - 2; levelNdx++) in iterate()
795 int m_numLevels; member in es2cts::CopyTexSubImage3DCase
806 , m_numLevels(static_cast<int>(deLog2Floor32(de::max(width, de::max(height, depth))) + 1)) in CopyTexSubImage3DCase()
843 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in iterate()
866 for (int levelNdx = 0; levelNdx < m_numLevels - 2; levelNdx++) in iterate()
922 int m_numLevels; member in es2cts::FramebufferTexture3DCase
933 , m_numLevels(static_cast<int>(deLog2Floor32(de::max(width, de::max(height, depth))) + 1)) in FramebufferTexture3DCase()
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